I actually got a chance to do some debugging ...

October 03, 2008 by Adam in NWN2

I actually got a chance to do some debugging yesterday. PJJ had gone through an extremely rough version of the final Act, finding all sorts of bugs. I think most of them were rooted in an accidental time travel problem. There are two versions of the Port Brighton module. The new one from the third act accidentally led to the high seas module from the second act. This caused all sorts of new content to vanish and things to look weird. Fortunately it was easy to fix.

I continue to work away at the final module. Players can now trigger the currently unfinished denouement. I have some of the post climax story written, but I need to add yet more to cover everything the player impacted over the course of the campaign.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.