Yesterday was one of the more productive days...

October 27, 2008 by Adam in NWN2

Yesterday was one of the more productive days that I've had in a good long while.

It started with debugging the ending some more. It's still not finished, but I managed to get things moving somewhat more smoothly.

I started in on the load screens, which involved going into every module and fiddling with the area parameters to get a nice looking graphic. Those all got turned into tga files, I updated a 2da, and then I proceeded to edit every area in the game in order to get the right load screen set.

Not feeling quite done yet, I fixed a bug that made it impossible to leave the Isle of Insanity, cleaned up the walkmesh, and added a couple hidden treasures. Back in Port Brighton, Monroe got a new treasure map to sell, something that I'd like to add a lot more of.

As for today, I might even manage to start in on bug lists, or perhaps add in a few more treasure maps for sale. They're relatively easy to add and there's a bunch of islands with out-of-the-way areas. I might also start in on the walkthrough for the game, which is another of those things that's handy to finish before seriously getting into the QA phase.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.