I decided to break out the ghost ship for Hal...

October 31, 2008 by Adam in NWN2

I decided to break out the ghost ship for Halloween. It seemed appropriate to the season, and that particular module needed a bunch of work. I've mostly been focused on finishing the module before getting back to serious QA work, but this one was bugging me so I took some time last night and this morning to get everything working properly.

Yesterday I worked on writing for the ending some more. My plan is to basically tally up all your actions and show the various effects of what you did. Mostly your impact is positive, but there are a few cases where you could have caused quite a bit of havoc, and I'm trying to reflect that as well.

I still have to get the new voice recording into the game, hopefully something I can do today. There's also supposedly a Halloween-themed module being released today which has a tiny area I created in there. I'll post a link when I know what it is.

Update: It looks like the Halloween module was posted. It requires the MotB expansion. For those of you who just want to play my tiny module, or don't have MotB, here's a link to just my module. It's extremely small, so don't expect more than 5 minutes of entertainment.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.