I started in on one of the more tricky aspect...

January 25, 2009 by Adam in NWN2

I started in on one of the more tricky aspects of integrating DW2 and DW3. If all goes well, no one will notice anything, but I suspect I'll hear a lot of complaints if I do nothing.

Right now, the cargo holds in DW2 are creatures with inventory. If you jump from DW2 to DW3, they'll vanish and all your ship deeds will stop working. I have part of a mechanism in place that saves off your cargo holds, but I need to write the second part that reads them from the database and recreates them when you first enter DW3.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.