Deactivating Crab Traps

February 24, 2009 by Adam in NWN2

More progress. I fixed the problem with the trapper so it should properly deactivate and sent the latest build to PJJ. Hopefully we can get this quest playable and move on to a larger round of testing.

I spent some more time getting the new site ready. Theoretically if someone goes to my old NWN1 site (via http://adamandjamie.com/nwn/), it'll redirect to the shiny new one. I'll probably do my main NWN2 site tomorrow and the move will be complete.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.