Slowly Getting There

May 06, 2009 by Adam in NWN2

I sunk in some more testing time last night, resolving a couple more issues that were bugging me. One involved a conversation that was cut short, with the fix being to remove the "on abort" script for the dialog. The other was a misbehaving NPC that joined the party. It turns out that if I added him to the party and waited a half a second before starting a dialog, everything worked great.

Hopefully I can manage more testing tonight and get a new and beta-worthy build out the door this weekend.

permalink| comment

Older Posts

Links

Dragon Age
Dragon Age Central

Interviews, etc.

Why We Fight

About Me

I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.