Worst Fears Realized, Hopefully Fixed

July 07, 2009 by Adam in Dragon Age

My worst fear at this point in the development cycle is that I put in a simple fix which ends up horribly breaking things. Sure enough, I got a report from Todd that the Isle of Insanity was horribly broken. It turns out that my simple fix to allow the GUI to properly close ended up causing a subtle error where a repeating function was called over and over until it eventually caused the game to crash.

I furiously tried to fix it last night, and have a new build that theoretically fixes the issue. I still want to do some testing tonight to prove to myself that it really works.

I also got the last of Drake's dialog, so I'll be working on getting that into the game. I also have a response from the Vault folks that I need to respond to. Things are picking up again, hopefully a sign that the end is finally here.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.