All Systems Go

July 09, 2009 by Adam in Dragon Age

Just to be sure, I tested both the Isle of Insanity and Drake's voiced lines myself this morning. They both seem good enough, so I think we're ready to go.

I still have a few gripes with the Isle of Insanity. The GUI doesn't close, which is minor. On a more major note, you can't lose any more. It looks like in the last NWN2 patch, the OnDamaged event stopped firing when a creature is killed. Because of this, the sanity you're supposed to be defending can never actually die, the attackers will just keep coming until you kill them all, and you don't have to restart from the beginning.

While this wasn't my intended version, it's still fun and more importantly, it works. I'm fine sticking with it for now.

At this point, I think I'm waiting to hear from the Vault admin with a list of questions. I have a preview video ready to upload, and I think we're in the final days before release.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.