I did a massive push last night and woke up a...

September 29, 2006 by Adam in NWN2

I did a massive push last night and woke up at 4:30 this morning to continue. Only five more cards to go. Even more exciting, only two days until the pre-release toolset comes out. I'm going to try to be good and get some screenshots for everyone.

The voice actors continue to do their thing, polishing up some missing dialog from the first module. I'm excited to hear Daniel's lines in-game. Currently that's the only major role that's missing for the first module.

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I was sick yesterday, and in endless all-day ...

September 28, 2006 by Adam in NWN2

I was sick yesterday, and in endless all-day work meetings that seem to drain my will to live. I'm down to 28 cards left, slowly working away. Hopefully today I can do a big push and finish a bunch up.

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I'm getting bug reports on the third module f...

September 26, 2006 by Adam in NWN2

I'm getting bug reports on the third module from Bjarne, Flik and Jules are working on voices, and I've yet again finished up a few more cards. I'm over the halfway mark at this point. It's slow going, but the results are really cool.

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41 cards done

September 25, 2006 by Adam in NWN2

41 cards done. 50 to go. My brain is tired.

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I have a blank version of every Pirate Cards ...

September 24, 2006 by Adam in NWN2

I have a blank version of every Pirate Cards card now. All that's lacking are images to paste in them. About a third are done, and hopefully I can finish up the rest over the next few days. Being a perfectionist, it's a bit slow.

Next steps involve creating icons, which should be a Photoshop batch job away.

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Well, the pre-release toolset has been delayed

September 22, 2006 by Adam in NWN2

Well, the pre-release toolset has been delayed. There's anarchy on the boards and a general sense of frustration in many folks, myself included. I was all ready to sit down and crank out some screenshots, but alas, it seems we get to wait some more.

I continue to work on the Pirate Cards game. I have five cards created at this point. There's lots of details, but I'm quite happy with the results.

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I figured out a way to actually post an image...

September 21, 2006 by Adam in NWN2

I figured out a way to actually post an image, showing off some of my recent work with the Pirate Cards game. I've been looking for ways to spruce it up a bit and discovered a utility that creates images of collectable playing cards. It's a little clunky, but works well enough to create some fairly nice looking cards.

I have a bigger version too. In general, I like this format over the old one. I had symbols instead of numbers for the attack, defense, and cost, which ended up limiting them by the space on the card. I also like seeing a quick description on the card itself, rather than having to examine it individually. I'm also fond of the cute pirate logo on the right. The only downside is that the size of the hak pack will likely be pretty big - tens of megabytes at least.

A quick note for my evil minders - everything in this image was created using already released content. I'm being good, really. Only one more day until the prerelease toolset comes out and I can get a little crazy. Can't wait.

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The NDA is killing me

September 20, 2006 by Adam in NWN2

The NDA is killing me. I'm pretty sure my team hates me as I avoid them in fear of spilling the beans. Fortunately come Friday I can actually talk again and get some screenshots to you patient folks.

On the plus side, Flik has started recording dialog for Daniel. Once we have the three main NPCs recorded for the first module, I'll feel pretty well satisfied that things are working properly.

Magnus got a new toy for himself - a library of Latin-speaking choir sounds. We've been talking about possibilities for epic combat music. I'm eager to hear what he comes up with.

I can't wait for Friday. These text-only postings are as boring for me as they are for you.

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Well, the pre-release toolset got delayed unt...

September 17, 2006 by Adam in NWN2

Well, the pre-release toolset got delayed until the 22nd, so it sounds like I'll be quiet until then. There's still I chance I can share something, but it's not a sure thing. We'll see.

In the meantime, make sure you polish up on how to talk like a pirate.

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The countdown to the pre-release toolset read...

September 15, 2006 by Adam in NWN2

The countdown to the pre-release toolset reads 2 days and 11 hours. Hopefully by Monday I can share things in more detail. All this secrecy is killing me. I'd make a lousy spy.

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Well, it looks like the prerelease toolset wi...

September 13, 2006 by Adam in NWN2

Well, it looks like the prerelease toolset will be out in a week or so. At that point, the floodgates of information should be released.

As an aside, it looks like DLA released the Wyvern Crown of Cormyr. Mmm . . . horsies.

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I'm working on an official way to share more

September 10, 2006 by Adam in NWN2

I'm working on an official way to share more. Stay tuned.

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I've been feeling vaguely guilty that I can't...

September 09, 2006 by Adam in NWN2

I've been feeling vaguely guilty that I can't really talk about what I've been up to. I very much enjoy giving daily reports about my progress and my latest development victories and defeats. Let's just say that I go to bed every night thinking about Dark Waters and wake up every morning doing the same. I haven't been this enthusiastic about the project in many months.

And so, to distract everyone from what I'm not doing, let me talk about what everyone else in the team is doing. Magnus just sent over a bunch of tunes. Just to treat you, I'll pass along this one. It's fairly short (so to be nice to my little closet server), but a very pleasant introduction nonetheless.

The QA team continues to report bugs. For some reason, I'm now getting serious crash bugs, perhaps related to the latest NWN patch, or maybe some new file I uploaded for all. Hopefully this weekend I can tear myself away from my current building project and see if I can get to the bottom of it.

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I continue to work very hard, often staying u...

September 08, 2006 by Adam in NWN2

I continue to work very hard, often staying up far too late and starting again early in the morning. Mostly I'm building and debugging, and occasionally getting new QA reports. It's tiring, but a good kind of tired.

I got an e-mail from someone wanting to turn the Shadowlords, Dreamcatcher, and Demon campaigns into a PnP game. It's always a treat to hear that people are still enjoying my old work.

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I realize it seems like I've dropped off the ...

September 03, 2006 by Adam in NWN2

I realize it seems like I've dropped off the face of the earth, but I've actually been working harder than I have in a long time. Mostly mapping, making good progress, and learning a lot along the way.

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September already, and one month to go

September 01, 2006 by Adam in NWN2

September already, and one month to go. It's pretty strange after working on this project for nearly two years already.

I spent a bunch of time fixing bugs again. My favorite wasn't really a bug per-se, but rather a quest resolution that involved setting fire to yourself, a couple children, a dog, and anyone else who might wander by. Still, being forced to carry around the burnt corpse a little girl is probably a bit too harsh, so I ended up fixing that.

I also spent some time with the high seas system. You can talk to other merchant captains and pick up trading tips, which are then recorded in your journal. I made sure you can search for a particular pirate captain, capture their ship, and pillage it while still getting their unique treasure. I also made sure the deity-specific items work.

All-in-all, it was a productive day. Hopefully today will be more of the same.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.